Technology Student Association (TSA)

 

The Technology Student Association (TSA) is a national Career and Technology Student Organization (CTSO) for students engaged in science, technology, engineering and mathematics (STEM). Open to students enrolled in or who have completed technology education courses, TSA’s membership includes over 233,000 middle and high school students in approximately 2,000 schools spanning 49 states. TSA is supported by educators, parents and business leaders who believe in the need for a technologically literate society. Members learn through exciting competitive events, leadership opportunities and much more. The diversity of activities makes TSA a positive experience for every student.

 

TSA chapters take the study of STEM (science, technology, engineering, mathematics) beyond the classroom and give students the chance to pursue academic challenges among friends with similar goals and interests. Together, chapter members work on competitive events, attend conferences on the state and national levels and have a good time raising funds to get there. Chapter organization develops leadership, as members may become officers within their state and then run nationally. Our chapters are committed to a national service project and are among the most service-oriented groups in the community.

 

The West High School TSA Chapter was established in 2015 and is a member of the Heart of Texas regional chapter and has produced state and national qualifiers every year.  In the 2017-2018 school year, we were the high point high school for our region.  TSA has national qualifying events (NQEs) and state only events.  

 

National qualifying events include:

  • 3D Animation Participants (two [2] teams of two to six [2-6] individuals per state) demonstrate their knowledge of 3D animation technology and design skills to creatively solve the theme: Create a 3D animation that illustrates the impact of humans on the environment.
  • Animatronics Theme: Create an Animatronic exhibit for a national park. Participants (one [1] team per chapter) demonstrate knowledge of mechanical and control systems by designing, fabricating, and controlling an animatronics device that will communicate, entertain, inform,demonstrate and/or illustrate a topic, idea, subject, or concept. Sound, lights, and a surrounding environment must accompany the device.
  • Architectural Design Participants (one [1] team, or one [1] individual, per chapter) develop a set of architectural plans and related materials for an annual architectural design challenge (see Mrs. Snook) and construct a physical, as well as a computer-generated model, to accurately depict their design.
  • Biotechnology Design Participants (One [1] team or individual per chapter) select a contemporary biotechnology problem that reflects the theme the use of biotechnology in sports. Participants demonstrate understanding of the topic through documented research, the development of a solution, a display (including an optional model or prototype),and an effective multimedia presentation.
  • Board Game Design Participants (one [1] team per chapter)develop, build, and package a board game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing, and intellectually challenging. Each team will have to design the packaging, instructions, pieces, and cards associated with creating and piloting a new board game. Semifinalists for the event will set up the game, demonstrate how the game is played, and explain the game’s features.
  • Chapter Team Participants (one [1] team of six [6] members per chapter) take a written parliamentary procedures test in order to qualify for the semifinals, in which they complete an opening ceremony, items of business, parliamentary actions, and a closing ceremony within a specified time period.
  • Children’s Stories Participants (three [3] teams or three [3] individuals per state—or a combination of teams and individuals that equals three [3] entries per state) create an illustrated children's story of high artistic, instructional, and social value. The narrative may be written in prose or poetry and take the form of a fable, adventure story, or other structure. The physical story book should be of high quality and designed to reflect the theme for the year, design a “choose your own adventure” book for children ages 5-8 The story must have a science, technology, engineering, and mathematics (STEM) focus.
  • Coding Participants (one [1] individual, or one [1] team of two to three [2-3] members, per chapter) respond to an annual coding-related design challenge by developing a software program that will accurately address an on-site problem in a specified, limited amount of time.
  • Computer-Aided Design (CAD), Architecture Participants (two [2] individuals per state) use complex computer graphic skills, tools, and processes to develop representations of architectural subjects, such as foundation and/or floor plans, and/or elevation drawings, and/or details of architectural ornamentation or cabinetry.
  • Computer-Aided Design (CAD), Engineering Participants (two [2] individuals per state) use complex computer graphic skills, tools, and processes to develop three-dimensional representations of engineering subjects such as a machine part, tool, device, or manufactured product.
  • Computer Integrated Manufacturing (CIM) Participants (one [1] team of two to six [2–6] individuals per chapter) design, fabricate, and use CIM to design and create an original model of one of the simple machines that a teacher can use for a demonstration in class. All designs must be the original work of the students. Pre-made kits and designs will be disqualified. The final product will need to showcase the current conference city and state.
  • Cybersecurity Participants (two [2] teams of two to six [2-6] individuals per chapter) respond to a cybersecurity challenge by identifying a breach in computer security via Capture the Flag games. Participants will solve onsite challenges in a specified, limited amount of time.
  • Debating Technological Issues Participants (three [3] teams of two [2] individuals per state) work together to prepare for a debate against a team from another chapter. The teams will be instructed to take either the pro or con side of the topic: Smartphones and Tablets in the Hands of Small Children (Ages 0-8).
  • Digital Video Production Participants (three [3] teams per state; an individual may participate solo in this event) develop a public service announcement and a digital video (with sound) that reflects the theme for the year, A Mystery Film.
  • Dragster Design Participants (two [2] individuals per chapter; one [1] try per individual) design, produce a working drawing for, and build a CO2-powered dragster.
  • Engineering Design Participants (three [3] teams of three to six [3–6] members per state) identify a need in a developing country and design a project that will empower that community to meet basic human needs. The solution offered will be informed and designed by precise problem definition—thorough research, creativity, experimentation (when possible)—and the development of documents and appropriate models (mathematical, graphical, and/or physical prototype/model). Semifinalist teams present and defend their proposed solution to a panel of judges.
  • Essays on Technology Participants (three [3] individuals per state) write a research-based essay (using two or more sources provided on-site) that makes insightful connections about a current technological topic.
  • Extemporaneous Speech Participants (three [3] individuals per state) verbally communicate their knowledge of technology or TSA subjects by giving a speech after having drawn a card on which a technology or TSA topic is written.
  • Fashion Design and Technology Participants (three [3] teams of two to four [2–4] individuals per state) must design and
    create three (3) garments to fit the theme Futuristic Formal Wear. Students will need to integrate technology into each one of
    their garments. This can include but not limited to; lights, sound and mechanical elements. Semifinalist teams participate in a presentation/interview in which they present their garment designs to judges.
  • Flight Endurance Participants (two [2] individuals per chapter; one [1] entry per individual) analyze flight principles with a rubber band-powered model aircraft.
  • Forensic Science Participants (one [1] team of two [2] members per chapter) take a written test of basic forensic science theory to qualify as semifinalists. Semifinalist teams will examine a mock crime scene and demonstrate their knowledge of forensic science and crime scene analysis. Students will be expected to survey the scene and use proper techniques to collect evidence from the mock crime scene. Students will then collect their data and perform a detailed written analysis of the crime scene.
  • Future Technology Teacher Participants (two [2] individuals per chapter) investigate technology education preparation programs in higher education and test their potential as a future technology educator.
  • IT Fundamentals + Participants (one [1] individual with a maximum of three (3) individuals per chapter) demonstrate understanding of and expertise in basic information technology concepts by taking an online exam. Certifications will be granted through TSA’s partnership with CompTIA for a passing score.
  • Music Production Participants (three [3] teams per state; an individual may participate solo in this team event) produce an original musical piece that is designed to be played during the national TSA conference opening or closing general sessions.
  • On Demand Video Participants (one [1] team of two to six [2-6] members per chapter) write, shoot, and edit a 60-second video on site during the conference.
  • Photographic Technology Participants (one [1] individual per chapter) demonstrate understanding of and expertise in using photographic and imaging technology processes to convey a message based on a theme. Participants must create a portfolio featuring five (5) pictures at local sporting events. The events must be sporting events found in the 2020 Olympics. Semifinalists record images and then utilize graphic editing software to prepare a single final image as a solution to an onsite prompt.
  • Prepared Presentation Participants (three [3] individuals per state) deliver an oral presentation, using a digital slide deck, on a topic provided on-site.
  • Promotional Design Participants (three [3] individuals per state) use computerized graphic communications layout and design skills in the production of a promotional resource for TSA.
  • Scientific Visualization (SciVis) Participants (three [3] teams per state; an individual may participate solo in this team event) use either 2D or 3D computer graphics tools and design processes to communicate, inform, analyze, and/or illustrate a STEM topic, idea, subject, or concept.
  • Software Development Participants (one [1] team per chapter) use knowledge of cutting-edge technologies, algorithm design, problem-solving principles, effective communication, and collaborative teamwork to design, implement, test, and document a software development project of educational or social value.
  • Structural Design and Engineering Participants (one [1] team of two [2] members per chapter) work as a team to build a designated structure that is posted on the TSA website. Teams apply the principles of structural design and engineering through research, design, construction, destructive testing, and assessment to determine the design efficiency of the structure.
  • System Control Technology Participants (one [1] team of three [3] members per state) work on site to develop a computer-controlled model-solution to a problem, typically one from an industrial setting. Teams analyze the problem, build a computer-controlled mechanical model, program the model, explain the program and mechanical features of the model-solution, and write instructions for evaluators to operate the device.
  • Technology Bowl Participants (one [1] team of three [3] members per chapter) demonstrate their knowledge of TSA and concepts addressed in the technology content standards by completing a written, objective test; semifinalist teams participate in question/response, head to head team competition.
  • Technology Problem Solving Participants (one [1] team of two [2] individuals per chapter) use their skills in problem solving to develop a finite solution to a problem provided on site.
  • Transportation Modeling Participants (one [1] individual per chapter) research, design, and produce a scale model of a vehicle for a manned surface exploration vehicle for the Moon or Mars. Consideration must be shown or explained regarding how the vehicle will be transported and assembled at the destination.
  • Video Game Design Participants (three [3] teams per state) develop a game that reflects a sporting game centered around the 2020 Olympics. The game must have high artistic, educational, and social value and be interesting, exciting, visually appealing, and intellectually challenging.
  • Webmaster Participants (one [1] team of three to five [3–5] individuals per chapter) design, build, and launch a website that features the school’s career and technology/engineering program, TSA chapter, and the chapter’s ability to research and present regarding electric cars. Semifinalists participate in an onsite interview to demonstrate the knowledge and expertise gained during the development of the website—with an emphasis on web design methods and practices, as well as their research for the annual design topic.

For additional information, please contact Mark Monthie, TSA Sponsor, at [email protected]

 

For more information about VEX Robotics, please click here.